Submission 6: Structures
Objective:
Introduce structures to define complex data types, enabling you to represent detailed game entities like items, characters, or enemies. Structures allow you to group related variables under one name, providing a way to manage more intricate data and enhance the richness of your game.
Instructions:
Define a Structure:
Create a Struct for Items:
Define a structure that represents an item in your game, including attributes such as name, description, and any relevant properties like power or value.
Initialize Game Items:
Create instances of these structures to represent different items that can be found or used within the game.
Use Structures in the Game:
Modify Inventory to Hold Structures:
Update your inventory array to store these item structures instead of simple data types like strings.
Add Structured Items to Inventory:
When the player acquires an item, add the corresponding structure to the inventory array.
Interact with Structured Data:
Update Inventory Display Function:
Modify your function that displays the inventory to include the additional details provided by the item's structure, such as descriptions or stats.
Utilize Item Attributes:
Incorporate the attributes of items into gameplay mechanics. For example, an item's power could affect combat outcomes or unlock new areas.
Player or Enemy Structures (Optional Advanced Feature):
Create a Struct for Characters:
Define structures for the player and potential enemies, including attributes like health, strength, and defense.
Implement Character Interactions:
Use these structures to manage interactions such as combat, where the attributes influence the results of encounters.
Submission Requirements:
An updated program that defines and uses at least one structure.
The inventory system now stores and manages structured item data.
The game correctly manipulates structures and accesses their attributes.
Code is well-commented, explaining how structures enhance data management and gameplay.
Example:
COSC-1336 / ITSE-1302 Computer Science - Author: Dr. Kevin Roark