Encapsulation
Encapsulation is one of the fundamental principles of object-oriented programming and a key concept in software design. It refers to the practice of hiding the implementation details of a class from other classes and only exposing a public interface for interacting with it.
By encapsulating the implementation details of a class, you can change the internal workings of that class without affecting other parts of the system. This helps to promote code reusability, maintainability, and flexibility.
Encapsulation is achieved in Java by using access modifiers like public, private, and protected, to control the visibility of class members. For example, by making the fields of a class private and providing public methods to access them, you are encapsulating the data and providing a way for other classes to interact with it without having direct access to the data. This is also known as data hiding or information hiding.
Encapsulation also enables the implementation of the principle of information hiding, which states that an object should hide its state and behavior as much as possible, exposing only what is absolutely necessary to other objects.
Encapsulation in programming is like having a special box where you keep your valuables safe. You can think of it as a way to protect important things from being accessed or changed randomly.
Here's a simple way to understand encapsulation:
Keeping Things Private: In your special box, you might have things you don't want others to touch or see, like jewelry or personal documents. In programming, encapsulation is about keeping certain parts of your code (like variables) private inside a class. This means that they can't be directly accessed or modified from outside that class.
Controlled Access: Now, sometimes you might want to let others use or see some of the things in your box, but in a controlled way. Maybe they can look at the jewelry but not take it away. In programming, encapsulation allows you to control how other parts of your program interact with the private parts of a class. This is usually done through public methods (like getters and setters). These methods act as controlled ways to get or change the data, without giving direct access to the private parts.
By encapsulating your code, you make sure that the internal workings of a class are hidden from the outside. This leads to better organization, reduces the chance of errors, and makes your code more secure and easier to maintain.
In object-oriented computer programming (OOP) languages, the notion of encapsulation (or OOP Encapsulation) refers to the bundling of data, along with the methods that operate on that data, into a single unit. Many programming languages use encapsulation frequently in the form of classes.
COSC-1437 / ITSE-2457 Computer Science Dept. - Author: Dr. Kevin Roark