Memento Pattern
The Memento design pattern is a behavioral design pattern that provides the ability to capture and restore the internal state of an object without violating encapsulation. It allows an object to save its state at a specific point in time and later restore that state as needed.
The pattern consists of three main components:
Originator: This is the object whose state needs to be saved and restored. It creates a Memento object that represents the state of the originator and can store relevant data.
Memento: The Memento object stores the state of the originator. It typically has methods to retrieve the saved state and possibly modify it. However, the Memento is designed to be accessible only by the Originator, ensuring that the state remains encapsulated and protected from direct external access.
Caretaker: The Caretaker is responsible for the storage and management of Memento objects. It requests a Memento from the Originator to save its state and later passes that Memento back to the Originator to restore its state.
The flow of operations in the Memento pattern is as follows:
The Originator creates a Memento object and initializes it with its current state.
The Originator passes the Memento object to the Caretaker for storage.
When needed, the Originator can request the Caretaker to return the stored Memento object.
The Originator restores its state by extracting the saved state from the Memento object.
The Memento pattern allows objects to save and restore their state in a flexible manner, without exposing their internal details. It is often used in scenarios where the state of an object needs to be stored for undo/redo operations, checkpointing, or snapshotting.
Benefits of using the Memento pattern include:
Encapsulation: The pattern ensures that the saved state is encapsulated within the Memento object, preserving the encapsulation of the Originator's internal state.
State management: It provides a systematic way to manage and restore the state of objects, enhancing flexibility and maintainability.
Undo/Redo functionality: The pattern facilitates the implementation of undo/redo operations by saving and restoring the object's state.
Checkpointing: It enables the creation of checkpoints or snapshots of an object's state, which can be used for various purposes like recovery or auditing.
It's worth noting that the Memento pattern should be used with caution as it can lead to increased memory usage when saving and restoring large amounts of state. Additionally, it may introduce coupling between the Originator and the Memento if the Memento exposes too much of the Originator's internal details.