In C++, new
and delete
are operators used for dynamic memory allocation and deallocation, while ->
is an operator used for accessing members of an object through a pointer.
The new
operator in C++ is used to create (or "allocate") memory for a variable or an object during the program's execution. When you use new
, you're asking the computer to find a free space in its memory to store some data.
Here's a basic way to understand it:
Creating a Single Variable: Suppose you want to store a number, but you don't know what that number will be when you first write your program. You can use
new
to set aside space in memory for that number once you know what it is.Creating an Array: If you need to store a list of items (like a list of numbers), and you don't know how many items there will be when you're writing your program, you can use
new
to create space for this list once you know its size.
The delete
operator in C++ is used to free up memory that was previously allocated using the new
operator. When you use new
to create something in memory, it stays there until you explicitly remove it. That's where delete
comes in.
Think of it like getting a box to store things in your house. The new
operator is like getting the box and putting things in it. The delete
operator is like emptying the box and getting rid of it when you no longer need it. This way, you make space in your house again for other things.
Using delete
is important because it helps prevent memory leaks, which happen when you keep taking new boxes (allocating memory) without ever getting rid of them (freeing memory). In a computer, this can slow down the system or cause it to run out of memory.
The ->
operator in C++ is a shortcut used to access members (like functions or variables) of an object that is pointed to by a pointer.
Imagine you have a remote control (the pointer) for a robot (the object). The robot has various functions, like walking or talking. In C++, if you want to use the remote to make the robot talk, you use ->
. So, if robot
is your pointer, and talk
is a function, you write robot->talk()
to make the robot talk. This is easier than the alternative, which involves using a combination of *
(dereference) and .
(dot) operators.
Here's a code snippet example of using new
and delete
:
int* ptr = new int; // Allocate memory for an integer using "new" *ptr = 42; // Assign a value to the memory location pointed by "ptr" cout << *ptr << endl; // Print the value pointed by "ptr" delete ptr; // Deallocate the memory using "delete" ptr = nullptr; // // Set the pointer to nullptr after deletion
In this example, we define a pointer ptr
and use the new
operator to allocate memory for an integer. We then assign a value to the memory location pointed by ptr
using the dereference operator (*
) and print the value to the console.
Finally, we use the delete
operator to deallocate the memory pointed by ptr
.
Here's an example of using ->
:
#include <iostream> using namespace std; class MyClass { public: void printMessage() { cout << "Hello, world!" << endl; } }; int main() { // Allocate memory for a MyClass object using "new" MyClass* ptr = new MyClass; // Call the "printMessage" function using "->" ptr->printMessage(); // Deallocate the memory using "delete" delete ptr; // Set the pointer to nullptr after deletion ptr = nullptr; return 0; }
In this example, we define a class MyClass
with a member function printMessage
. We then define a pointer ptr
and use the new
operator to allocate memory for a MyClass
object. Using the ->
operator, we call the printMessage
function on the object pointed by ptr
.
Finally, we use the delete
operator to deallocate the memory pointed by ptr
.
Using new
and delete
allows you to allocate and deallocate memory dynamically at run-time, while using ->
allows you to work with objects indirectly through pointers. However, working with dynamic memory requires careful management to avoid memory leaks and other errors.
Here's a breakdown of the code:
Class Declaration:
MyClass
is a simple class with one public member function namedprintMessage()
. This function, when called, will output "Hello, world!" to the console.Main Function:
main()
is the function where execution of the program starts.Dynamic Memory Allocation: Inside
main()
, a pointer toMyClass
(ptr
) is declared and allocated memory for an object ofMyClass
using thenew
operator. Thenew
operator returns a pointer to the beginning of the new block of memory.Calling Member Function through Pointer: The
printMessage()
function of theMyClass
object is then called using the arrow operator (->
). The arrow operator is used to access the member functions and member variables of an object through a pointer.Memory Deallocation: After the
printMessage()
function is called, the dynamically allocated memory is deallocated using thedelete
operator to prevent memory leaks. After this line,ptr
should not be used without first being reassigned, as it no longer points to a validMyClass
object.Return Statement: The
main()
function ends by returning0
, indicating successful execution of the program.
Demo:
#include <iostream> #include <string> using namespace std; class Person { public: string name; int age; Person(const string& pString, int pint) : name(pString), age(pInt) {} void display() { cout << "Name: " << name << ", Age: " << age << endl; } }; int main() { // Using 'new' to dynamically allocate memory for a Person object Person *personPtr = new Person("John Doe", 30); // Using '->' to access members of the object pointed to by the pointer personPtr->display(); // Using 'delete' to deallocate the memory that was previously allocated with 'new' delete personPtr; personPtr = nullptr; return 0; }
This program defines a Person
class with a name
string and an age
integer. The Person
constructor takes a name and age and initializes the Person
object. The display
method prints out the name and age.
In the main
function, we allocate memory for a Person
object using the new
operator and assign the address of this memory to the personPtr
pointer. We then use the ->
operator to call the display
method of the Person
object pointed to by personPtr
. Finally, we use the delete
operator to free the memory that was allocated for the Person
object.
Here's a detailed explanation of the different parts of the code:
Class Declaration:
Person
is a class with two public data members (name
of type string andage
of type int) and two public member functions. Thename
andage
represent the name and age of a person.Class Constructor:
Person
has a constructor that takes two arguments: a stringpString
for the person's name and an integerpInt
for the person's age. These parameters are used to initialize the data membersname
andage
respectively using an initializer list (: name(pString), age(pInt)
).Member Function: The
display
function is a member function that outputs the person's name and age to the console.Main Function:
main()
is the entry point where the execution of the program starts.Dynamic Memory Allocation: Inside
main()
, aPerson
pointerpersonPtr
is declared and memory is dynamically allocated for aPerson
object usingnew
. Thenew
operator returns a pointer to the block of memory allocated.Calling Member Function through Pointer: The
display()
function of thePerson
object is then invoked using the arrow operator (->
). The arrow operator is utilized to access member functions and member variables of an object via a pointer.Memory Deallocation: After calling
display()
, the dynamically allocated memory is deallocated usingdelete
to prevent a memory leak. After this line,personPtr
should not be used without being reassigned first, because it no longer points to a validPerson
object.Return Statement: The
main()
function ends by returning0
, signifying that the program executed successfully.
This C++ code demonstrates the process of dynamically creating an object of a class, using it, and then cleaning it up to prevent memory leaks.