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An access modifier is a Java keyword that indicates how a field or method can be accessed.

In Java, public, private, and protected are access modifiers. They determine the level of access that other classes have to the members (fields and methods) of a class.

  • public: This access modifier states that any other class can access the resource.

  • private: This access modifier indicates that only data within this class can access the resource.

  • protected: This modifier indicates that only classes in the current package or a class lower in the class hierarchy can access this resource.

By default, if no access modifier is specified, a member is considered to have package-private access, which means it can only be accessed within the same package.

Using these modifiers, you can control the visibility of class members, encapsulating implementation details and exposing a public interface for other classes to interact with.

In Java, access modifiers (public, private, and protected) are keywords used to control the accessibility of classes, methods, and fields within a program. They define the level of visibility or accessibility from other parts of the program.

Here's an explanation of each access modifier:

  1. public: When a class, method, or field is declared as public, it can be accessed from any other class or package. It has the highest level of visibility. For example:

public class MyClass {
    public int myPublicField;
    
    public void myPublicMethod() {
        // Method implementation
    }
}
  1. private: When a class member (method or field) is declared as private, it can only be accessed within the same class. It is not accessible from outside the class or even from subclasses. This access modifier provides the highest level of encapsulation. For example:

public class MyClass {
    private int myPrivateField;
    
    private void myPrivateMethod() {
        // Method implementation
    }
}
  1. protected: When a class member is declared as protected, it can be accessed within the same class, subclasses (even in different packages), and other classes within the same package. However, it is not accessible from classes in different packages that are not subclasses. For example:

public class MyClass {
    protected int myProtectedField;
    
    protected void myProtectedMethod() {
        // Method implementation
    }
}
  1. Default (no access modifier): If no access modifier is specified, it is considered the default access level. A member with default access can be accessed within the same package but not from classes in other packages, even if they are subclasses.

class MyClass {
    int myDefaultField;
    
    void myDefaultMethod() {
        // Method implementation
    }
}

Access modifiers are important for encapsulation, information hiding, and controlling the visibility of code elements. They allow you to restrict access to certain parts of your code and expose only what is necessary, improving security, maintainability, and code organization.

Encapsulation

Encapsulation is one of the fundamental principles of object-oriented programming and a key concept in software design. It refers to the practice of hiding the implementation details of a class from other classes and only exposing a public interface for interacting with it.

By encapsulating the implementation details of a class, you can change the internal workings of that class without affecting other parts of the system. This helps to promote code reusability, maintainability, and flexibility.

Encapsulation is achieved in Java by using access modifiers like public, private, and protected, to control the visibility of class members. For example, by making the fields of a class private and providing public methods to access them, you are encapsulating the data and providing a way for other classes to interact with it without having direct access to the data. This is also known as data hiding or information hiding.

Encapsulation also enables the implementation of the principle of information hiding, which states that an object should hide its state and behavior as much as possible, exposing only what is absolutely necessary to other objects.

In object-oriented computer programming (OOP) languages, the notion of encapsulation (or OOP Encapsulation) refers to the bundling of data, along with the methods that operate on that data, into a single unit. Many programming languages use encapsulation frequently in the form of classes.

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