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In C++, a deep copy is a type of copy that creates a new object and copies all the data from the original object into the new object, including any data that is pointed to by the original object's pointers.

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Imagine you have two boxes where you can put toys. Now, you want the second box to have exactly the same toys as the first one, but you don't want the two boxes to be connected. If you add or remove toys in one box, it shouldn't change what's in the other box.

In C++, these boxes are like objects. When you assign one object to another (like saying box2 = box1;), you're usually just copying the references (imagine copying a list of what's in the first box, not the actual toys). This means both boxes are linked; changing the contents in one box would change the contents in the other. This is a shallow copy.

But sometimes, you want each box to have its own separate set of toys. So, when you change the toys in one box, it doesn't affect the other. This is where overloading the assignment operator for a deep copy comes in. It's like saying, "Don't just copy the list of toys, copy all the toys themselves into the new box." This way, each box has its own independent set of toys. This is a deep copy

Overloading the assignment operator lets you define exactly how to make this deep copy, ensuring that when you assign one object to another, all the contents (like the toys) are duplicated, not just the list of contents. This prevents unexpected links between the two objects (or boxes).

When you make a deep copy of an object, you create a new object with its own memory space, independent of the original object. This means that any changes made to the original object will not affect the new object, and vice versa.

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Deep copy is a concept in object-oriented programming that becomes crucial when dealing with objects which have pointers or references to other memory spaces like dynamically allocated memory or other objects.

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Imagine you have a "House" object. This house object contains a number of "Room" objects. Now, if you want to create an exact copy of this house, you'd also want to create copies of each of these rooms.

If you do a shallow copy (the default copy behavior in C++), you end up with a new house, but the rooms in this new house are exactly the same rooms as the original house. If you make a change in any of the rooms, it will reflect in both the houses because they both refer to the same set of rooms.

Now, think of a deep copy. When you make a deep copy of the house, not only do you create a new house, but you also create new, separate rooms for this house. Now, if you change anything in the rooms of the new house, it will not affect the rooms in the original house. They are independent of each other.

In terms of programming and specifically in C++, when you're making a deep copy, you need to define a custom copy constructor. In this copy constructor, you would allocate new memory for the pointer in the new object (the new house in our analogy) and then copy the actual values (rooms) from the source object to the newly allocated memory.

By doing so, any changes you make to the objects (rooms) in the copied object (new house) do not affect the objects (rooms) in the original object (old house), preventing any unintentional changes or deletions. This is why it's known as a deep copy - you're copying everything, not just the top-level structure

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Here is an example of a deep copy:

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languagecpp

#include <iostream>
#include <string>
using namespace std;

class Person {
public:
    // 2 argument constructor
    Person(const string& name, int age);
    // Copy constructor
    Person(const Person& other);
    //Destructor
    ~Person();
    // Functions
    void introduce();
    void setID(int newID); // Setter for id
private:
    string name;
    int age;
    // Pointer to dynamically allocated memory
    // it creates a new dynamic memory allocation (heap)
    // and copies the value from the original Person.
    int* id;
};

Person::Person(const string& name, int age) {
    this->name = name;
    this->age = age;
    // Allocate memory for id and dynamically allocates memory
    // for id and initializes it with 12345.
    this->id = new int(12345);
}

Person::Person(const Person& other) {
    this->name = other.name;
    this->age = other.age;
    // Allocate - creates a new dynamic memory allocation (heap)
    // and copies the value from the original Person.
    this->id = new int(*other.id);
}

Person::~Person() {
    delete id; // Deallocate memory for id
}

void Person::introduce() {
    cout << "Hi, my name is " << name << " and I am " << age << " years old. My ID is " << *id << "." << endl;
}

void Person::setID(int newID) {
    // Set the value of id
    *id = newID;
}

int main() {
    Person personOne("Kevin", 39);
    // Use copy constructor to create new object personTwo
    Person personTwo = personOne;
    
    personOne.introduce();
    personTwo.introduce();
    
    cout << endl;
    cout << "Now lets change the ID of personTwo (pointer)" << endl;
    
    // Change ID of personOne using the setter
    personOne.setID(54321);
    
    personOne.introduce();
    personTwo.introduce();
    
    return 0;
}

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This C++ code defines a Person class with attributes for name, age, and id.

  • name and age are straightforward - a string for the name and an int for the age.

  • id is a pointer to an integer, which is dynamically allocated on the heap.

The Person class defines the following:

  1. A constructor Person::Person(const string& name, int age): This initializes a Person object with a name and age, and dynamically allocates memory for id and initializes it with 12345.

  2. A copy constructor Person::Person(const Person& other): This is invoked when an existing Person object is copied. It initializes a new Person object with the same name and age as the original. For id, it creates a new dynamic memory allocation (heap) and copies the value from the original Person.

  3. A destructor Person::~Person(): This is invoked when a Person object is destroyed (goes out of scope or is deleted). It deallocates the dynamic memory assigned to id to prevent memory leaks.

  4. A introduce function void Person::introduce(): This prints the name, age, and id of the Person.

  5. A setter function void Person::setID(int newID): This sets the value of id for the Person.

In the main() function:

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Person personOne("Kevin", 39) creates a Person object named personOne.

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Person personTwo = personOne uses the copy constructor to create a new Person object personTwo that's a copy of personOne.

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Then, it prints the information of personOne and personTwo, showing that both have the same name, age, and id.

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