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BLUF - Bottom Line Up Front In module 2, we start to take a look at Java classes. In Java, a class is a blueprint for creating objects (a particular data structure), providing initial values for state (member variables or attributes), and implementations of behavior (member functions or methods). A class can also define interfaces and inherit from other classes. In this module, we will address the following concepts.
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Chapter Topics Module3:2:Selection Logic (Conditional Flow) Selection Logic simply involves a number of conditions or parameters which decides one out of several written modules. The structures which use these type of logic are known as Conditional Structures. Java is an object-oriented programming language. Everything in Java is associated with classes and objects, along with their attributes and methods. For example: in real life, a car is an object. The car has attributes, such as weight and color, and methods, such as drive and brake. A Class is an object constructor or a "blueprint" for creating objects.
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