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In Java, static methods and variables belong to the class and not to any particular instance of the class. This means that they can be accessed without creating an instance of the class, by using the class name instead. |
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To understand static class members in simple terms is like thinking about a communal resource or facility in a neighborhood, such as a playground.
Static class members in programming are like shared facilities in a neighborhood. They are shared by all instances of a class, there’s only one copy for the entire class, and they are accessible directly via the class itself, not through individual objects of the class. |
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Static methods in programming using a simple real-world analogy:
Static methods in programming are like public notices on a community bulletin board. They provide information or functionality that is not tied to a specific house (object) but is available for the entire neighborhood (class). They are accessible directly via the class and are useful for providing shared functionality. |
Static variables (also known as class variables) are declared using the static
keyword and are shared among all class instances. They are usually used to store values common to all class objects, such as a constant value or a counter.
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It's important to note that static methods and variables cannot access non-static methods or variables, because they are not associated with any particular class instance.
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Static Variable
To declare a static variable, you put them in the class just like instance variables, but you put the keyword static in front. Static variables belong to the class and have one copy. When a value is stored in a static variable, it is not stored in the object of the class. Static variables are useful to keep information that is common to every object.
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A common example of using static members in a Java class is for utility methods and constants that should be shared across all instances of the class. For instance, let's consider the case of a MathUtility
class that contains various mathematical utility methods and constants.
Example 1: Constants
You might have mathematical constants like Pi (π
) and Euler's number (e
) that don't change and should be the same for all instances. Making them static ensures there's only one copy for all objects, which is memory-efficient.
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public class MathUtility {
public static final double PI = 3.141592653589793;
public static final double E = 2.718281828459045;
} |
You can then access these without creating an instance of MathUtility
:
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double circleArea = MathUtility.PI * radius * radius; |
Example 2: Utility Methods
Let's say you often need to calculate the factorial of numbers. Rather than writing this code everywhere you need it, you can encapsulate it in a static method inside a utility class.
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public class MathUtility {
public static long factorial(int n) {
long result = 1;
for (int i = 1; i <= n; i++) {
result *= i;
}
return result;
}
} |
Now, whenever you need to find a factorial, you don't need to create an instance of MathUtility
:
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long result = MathUtility.factorial(5); // Output will be 120 |
Example 3: Counting Instances
Static members can also be used for counting the number of instances of a class that have been created, which can be useful for debugging or monitoring resource usage.
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public class MyClass {
private static int instanceCount = 0;
public MyClass() {
instanceCount++;
}
public static int getInstanceCount() {
return instanceCount;
}
} |
You can then get the number of instances created without needing an instance of MyClass
:
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int instances = MyClass.getInstanceCount(); |
In summary, static members are useful when you need to share common data or behavior across all instances of a class, rather than replicating that data for each individual instance.
Static Methods
A static method can be accessed by using the name of the class. So you don't need to create an instance to access the method. Methods can also be declared static by placing the static keyword between the access modifier and the method's return type. When a class contains a static method, it is not necessary to create an instance of the class to use the method.
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However, it's important to be mindful of when and how to use static methods. Overuse of static methods (and static state) can lead to code that is difficult to test and maintain. It's often a good idea to limit use of static methods to cases where you are certain that the method does not need to access or mutate any instance or class-level data.
HeaderClass
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/**
* @author Kevin Roark
* Static Header Class
* Class methods for use to generate a program header and footer
*/
public class HeaderClass {
//variable to keep track of the times one of the class methods was called
private static int numberTimesUsed = 0;
//Static Utility to print a header - take a string argument to display
public static String PrintHeader(String pText)
{
String myReturn = "";
myReturn += PrintLine();
myReturn += pText + "\n";
myReturn += PrintLine();
numberTimesUsed++;
return myReturn;
}
//Static Utility to print a footer
public static String PrintFooter()
{
String myReturn = "";
myReturn += PrintLine();
myReturn += "End of Program\n";
myReturn += PrintLine();
numberTimesUsed++;
return myReturn;
}
//Getter to return Utility Method was used
public static int getTimesUsed()
{
return numberTimesUsed;
}
//Private Methods to use in the class
//Method prints a line of Characters
private static String PrintLine()
{
return "######################################\n";
}
}//end of class |
The provided Java class, HeaderClass
, consists of static methods that generate a program header and footer. These methods can be called directly from the class itself without creating an instance of it. The class uses a private static integer, numberTimesUsed
, to keep track of how many times one of the class methods was called.
numberTimesUsed
: This is a private static variable that keeps track of the number of times the header or footer printing methods have been used.PrintHeader(String pText)
: This is a static method that takes aString
argumentpText
. It creates a stringmyReturn
composed of a line (obtained from thePrintLine()
method), the argument text, and another line. It increments thenumberTimesUsed
variable by one and returns the constructed string. This is used to print a header with the provided text.PrintFooter()
: This is a static method that creates a stringmyReturn
composed of a line (from thePrintLine()
method), the text "End of Program", and another line. It increments thenumberTimesUsed
variable by one and returns the constructed string. This is used to print a program footer.getTimesUsed()
: This is a static method that returns the current value ofnumberTimesUsed
, providing information on how many times the class's header or footer methods have been used.PrintLine()
: This is a private static method that returns a string of the character '#' repeated 38 times, followed by a newline character. This method is used byPrintHeader
andPrintFooter
to generate the lines they include in their output.
This class serves as a utility class for providing headers and footers to other parts of a program. Its methods are all static, so they can be called without creating an instance of HeaderClass
, and it keeps track of usage with a static counter.