...
Polymorphism is a concept in object-oriented programming that allows objects to be treated as instances of their parent class, enabling a single interface to represent different types. The term "polymorphism" is derived from Greek words meaning "many shapes," which aptly describes its ability to take on multiple forms.
...
Polymorphism
Compile-time (or Static) Polymorphism: This is achieved through method overloading, where multiple methods share the same name but have different parameters. The correct method to invoke is determined at compile-time based on the method signature.
Run-time (or Dynamic) Polymorphism: This is achieved through method overriding, where a subclass provides a specific implementation for a method that is already defined in its superclass. The correct method to invoke is determined at run-time based on the object's actual class.
Polymorphism is a fundamental concept in programming, particularly within the paradigm of object-oriented programming (OOP). It describes the ability of different objects to be accessed through the same interface, allowing for different underlying forms (data types) to be manipulated in a uniform manner.
Conceptual Overview:
Polymorphism comes from Greek words meaning "many forms."
It allows objects of different classes to be treated as objects of a common superclass.
The specific form or class of an object is less important than the fact that it has the interface expected; the details of its actual type can remain hidden.
Types of Polymorphism:
Ad-hoc Polymorphism: This is achieved through function overloading or operator overloading.
Parametric Polymorphism: This allows a function or a data type to be written generically, so it can handle values identically without depending on their type. This is often used in generic programming.
Subtype Polymorphism (or Inclusion Polymorphism): This is the form most commonly referred to as "polymorphism" in OOP. It allows a function to use objects of different types at different times, depending on the type of the object it is referencing at that time.
In Object-Oriented Programming:
Method Overriding: In OOP, polymorphism often involves a superclass and one or more subclasses. A method in a subclass can override a method in the superclass. This means that the version of the method that gets invoked is determined by the object's runtime type.
Interface Implementation: An interface defines a set of methods that can be implemented by any class, from any inheritance tree. A class that implements an interface promises to provide the behavior published by that interface.
Practical Example:
Consider a simple class hierarchy where a superclass Shape
has a method draw()
. Subclasses like Circle
, Square
, and Triangle
each implement draw()
differently. If you have a list of Shape
objects, you can iterate over them and call draw()
on each one, and the correct version of the method is called for each object, whether it's a Circle
, Square
, or Triangle
.
Real-world Analogy
Imagine a simple video game with different types of characters like warriors, archers, and mages. Each character type has a unique way of attacking: warriors might use swords, archers use bows and arrows, and mages use magic spells. However, from the game's perspective, they are all game characters and can perform an "attack" action.
...